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It’s a subtly stunning advert for the tech. If there’s a flagship Tempest 3D game, though, it’s undoubtedly Returnal, Housemarque’s hard-as-nails sci-fi roguelike, where being able to precisely locate every sound in the chilling alien-inhabited landscape you’re trying to navigate quickly becomes crucial if you want to survive. Being able to hear the busy New York traffic directly beneath you as you swing through the Manhattan skies in Marvel’s Spider-Man: Miles Morales adds a real feeling of height, while Ratchet & Clank: Rift Apart‘s chaotic slapstick skirmishes are even more enjoyable with the added directionality. In a first-person shooter you suddenly have a tactical edge if you’re able to hear exactly where those footsteps above you are, while in horror games you’ll know that that groaning zombie is directly behind you before it starts munching away on your neck.Īnd while the Pulse 3D is never going to rival a properly assembled home cinema system, it’s still very impressive when paired with a game doing its share of the work too. This 3D audio positioning will feature in all first-party PS5 games, and it’s pretty easy to imagine why it could be, well, a game-changer. Sony’s Tempest 3D AudioTech engine is designed to put you in the middle of immersive soundscapes, where you’re able to easily pinpoint where sounds are coming from. There’s a mic-monitoring button too, which enables you to hear yourself talking so you know how you sound to the people on the other side of the connection. This might be cause for alarm for serious online players, but we were pleasantly surprised at the quality of the mics, which ensured we were always heard by teammates and the like. Instead, the headset has dual microphones built in and hidden from sight.
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The Pulse 3D doesn’t have a traditional boom arm. 3D audio will still work if you’re using a wired connection to the DualSense. But we’re not entirely sure why you would. There’s a 3.5mm jack too, allowing you to plug the headset into pretty much anything that outputs audio.
#Pulse 3d wireless headset test Ps4#
The headset also works with the PS4 and PC, but you’ll only really benefit from 3D audio on the PS5 games that have it built into the experience. Once you’ve charged it up, simply plug the included wireless adaptor into the PS5’s USB port and it’ll connect as soon as the headset is turned on, automatically re-routing all audio. The Pulse 3D Wireless Headset is incredibly easy to use. We eventually learned our way around the headset, but Sony might have divided duties a bit for ease. It’s one busy earcup, then, and therefore pressing the button you’re after when the headset is on your head is a bit of a guessing game at first. If you want ports and buttons, the left earcup is where the action is, housing (from the bottom upwards), the power switch, headphone jack, USB-C charging port, mic mute, volume rocker, own voice monitoring switch and chat/game audio rocker. Overall, though, the Pulse 3D goes for unfussy minimalism and gets it right. Wear the headset in a hot room though, and they will inevitably start to cook after a while, and we did begin to notice a bit of clamping on the hour(ish) mark.
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The adjustable strap under the plastic headband provides nice support for your head, while the rounded ear pads provide a decent amount of cushioning for your lugs. We can’t say for sure that it’ll stand the test of time, but there’s nothing on here that feels easily breakable. Unsurprisingly for a sub-£100 headset, it’s an all-plastic affair with pleather earpads, but doesn’t feel cheap and at 295g isn’t noticeably heavy. As it happens, we quite like the PS5’s eye-catching black-and-white getup, and think its wearable sidekick looks the part too. If you’re not a fan of the PS5’s somewhat divisive colour scheme, then you might not like the Pulse 3D Wireless Headset all that much either, as it’s designed to match the console.
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