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The player draws a card from the top of the Black Cards stack and follows the instructions. The player draws a card from the top of the White Cards stack and follows the instructions. The player draws a card from the top of the Hermit Cards stack and confirms what's written on it, then gives it to another player of their choice. Listed below are the six area cards and what action players may choose to perform when they land on them. Finally, a player may decide if they want to attack another player within range.Īreas are the locations where player characters will land on and interact with. Next, the player may choose whether or not to use the ability stated on the area card. If a seven is rolled, the player may choose where they want to move, given that it is not the same area that they are currently on. Players move their character by rolling the dice and moving their player piece to the area card corresponding to the number they rolled. Turn order proceeds in a clockwise fashion. Finally, randomly determine the starting player and begin the game. Once you have your character card, read over it to see your affiliation, your special ability, and your victory condition. Make sure that other players cannot see your character card when you receive it.
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Shuffle the Shadow, Hunter, and Neutral character decks face down separately, and looking at the table below, pick out the appropriate number of cards from each deck, shuffle all of the selected character cards together, then hand out one card to each player, face down. Now each player must choose a color and place one piece in the No Damage circle on the board (the HP piece) and one piece in front of them for now (the Player piece). Next, shuffle the White, Black, and Hermit decks separately and place them face down on the marked area on the side of the board. At this point all players who have fulfilled their objectives are declared winners, whether they are part of the same faction or even alive.įirst, shuffle the six area cards and place them randomly on the designated spots on the game board. The game ends when one or more players have fulfilled their victory conditions. Players are secretly assigned the role of a character belonging to one of three factions: Shadows, which are supernatural creatures of the night, Hunters, which are humans attempting to exterminate the Shadows, and Neutrals, which are unaffiliated characters who are caught in the crossfire with individual victory conditions.Įach player does not know the identity or allegiance of any other player, and must use cards, negotiation, and guesswork to figure out who everyone else is. The art style of the game closely resembles the style found in Japanese anime and manga. The game was published in the United States by Z-Man Games in 2008. Shadow Hunters ( シャドウハンターズ, shadō hantāzu) is a social deduction board game designed by Yasutaka Ikeda that was first published in 2005 by Game Republic in Japan. JSTOR ( April 2014) ( Learn how and when to remove this template message).Unsourced material may be challenged and removed.
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